Clean air 2

interactive game as a tool for clean environment

ABOUT project

pollution (1)

As the problem of air pollution concerns all EU countries it requires applying a transnational approach including, cooperation between the countries, experience sharing and development of joint measures. Not only because the sources of air pollution and required solutions to the problem are similar, but also because air pollution has a strong transboundary character. Project partners come mainly from one of the most serious European hot spots, i.e. CEE area. Participation of Spain will allow for diffusion of project products and results to other parts of the EU, beyond CEE.

The objective of this project is to raise awareness in the countries covered by the project about the problem of air pollution, its reasons, health effects and possible solutions that can be taken by inhabitants in order to mitigate the problem and reduce local air pollution. This objective will be achieved by providing training for teachers in the topic of air pollution and equipping them with innovative, interactive education materials that they will use to teach their pupils and students about the problem.

One of the main project outputs will be the game. This is the response to the feedback from the previous project realized by the consortium. The teachers taking part in the pilot testing in all the countries suggested that the interactive game would be a great tool to teach about air pollution.

IO1 – Curriculum and training methodology.
IO2 – Game scenarios.
IO3 – Movie scenarios and production.
IO4 – Game + Virtual World Environment – Educational game.
IO5 – Lesson scenarios and pilot testing.

About project Clean Air 1

OUTPUTS

Intellectual Output 1

Curriculum and training methodology

Intellectual Output 2

Game scenarios (Learning / teaching / training material – Other)

Intellectual Output 3

Movie scenarios and production

Intellectual Output 4

Game + Virtual World Environment - Educational game

Intellectual Output 5

Lesson scenarios and pilot testing

GAMES

Coming soon...

air-pollution
pollution (1)

Game scenarios (Learning / teaching / training material – Other)

The division of the work on developing of game scenarios will be as follow:

  • Game scenario 1 – Influence of the pollution on the health and quality of life – CPIP (RO)
  • Game scenario 2 – Transport pollution- KAS (PL)
  • Game scenario 3 – Industrial pollution – CN (CZ)
  • Game scenario 4 – Low-stack emission – DIPGRA (ES)
  • Game scenario 5 – Environment protection campaign – NewEdu (SK)
  • Game scenario 6 – Summary evaluation module content – ARID (PL)

Curriculum and training methodology

O1/A1 – training methodology – the document, which will be base for all further activities done in the project. For this document will be responsible CPIP.

The document will contain the following problems:

  • Chapter 1, Introduction, explains in more detail the topic of this document on how training activities will be developed, and presents teaching methodologies and structures.
  • Chapter 2, Defining a target groups, describes in detail the procedures for identifying target groups. Explains how to select target groups, what should be the target group and other relevant ones specifications. Characteristics, competences and skills of participants were also determined.
  • Chapter 3, Modules, contains more details about the training structure, module topics and learning specifications
  • Chapter 4, Materials, presents typologies of materials and documentation that should be used and created during the training. The various criteria adopted to evaluate the results of the course through training activities are described
  • Chapter 5, Indicators of success.

O1/A2 – elaboration of the curricula for the training. This document will be base for elaboration training content in the frame of O2.

  1. choosing of the range of information demanded for lessons with games
  2. time settlement according to lesson units, learning outcomes and game demand 
  3. tight collaboration between partners elaborating curricula and responsible partners for the taking care of the EQF background.

Movie scenarios and production

IO3/A1 – elaborating of the movie scenarios – KAS (PL) with input from all partners

IO3/A2 – production of the movies – KAS (PL)

IO3/A3 – validation of the movies – all partners.

IO3/A1 will be the first part of the elaboration of the movies. Those scenarios will be prepared separately according to the topics which will be in the game. I this activity will be involved each partner by providing to KAS draft version of the movie’s scenario.

The topics of that scenarios will be as follow:

  • Movie scenario 1 – Influence of the pollution on the health and quality of life
  • Movie scenario 2 – Transport pollution
  • Movie scenario 3 – Industrial pollution
  • Movie scenario 4 – Low-stack emission

Game + Virtual World Environment - Educational game

O4/A1: System Architecture and Implementation Plan – KTU (LT) 

O4/A2: Server configured and Software installed – KTU (LT) 

O4/A3: Virtual Management Webpage – KTU (LT) 

O4/A4: First version of Virtual World without Learning Material – KTU (LT) 

O4/A5: Draft Virtual World with all educational content, infrastructure and learning material Integrated – KTU (LT) 

O4/A6: Completed version of Virtual World, ready for pilot testing – KTU (LT) 

O4/A7: Final Version of the Virtual World – KTU (LT)

Lesson scenarios and pilot testing

O5/A1– Methodology of lesson scenarios – KAS (PL)

O5/A2 – Lesson scenario + ppt – CPIP (RO)

O5/A3 – Lesson scenario + ppt – KAS (PL)

O5/A4 – Lesson scenario + ppt – CN (CZ)

O5/A5 – Lesson scenario + ppt – DIPGRA (ES)

O5/A7 – Lesson scenario + ppt – NewEdu (SK)

O5/A8 – Lesson scenario + ppt – ARID (PL)

O5/A9 – Methodological guide – New Edu (SK)

O5/A10 – Technical guide for game KTU (LT)

OUTPUTS

Intellectual Output 1

Curriculum and training methodology

Intellectual Output 2

Game scenarios (Learning / teaching / training material – Other)

Intellectual Output 3

Movie scenarios and production

Intellectual Output 4

Game + Virtual World Environment - Educational game

Intellectual Output 5

Lesson scenarios and pilot testing

PARTNERS

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contacts

SOCIAL MEDIA

This project has been funded with support from the European Commission under the Erasmus+ Programme. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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